Shaping Tina.io’s Design System and Brand Presence
Tina.io is an open-source content editing platform with a quirky, creator-first energy. The challenge? Keep the llama and the personality — while giving the brand and product a structured design system that scales.
Tina.io — open-source CMS focused on developer joy and editor ease
Developer Tools
Open Source
Headless CMS
Challenge
When Tina joined the SSW family, it had strong developer love and a memorable mascot — but no structured design system, brand rules, or cohesive visual language. UI patterns were inconsistent, merch was ad hoc, and design decisions lived in DMs.
The ongoing challenge:
Bring clarity and structure across Tina’s product, site, and swag — without losing its weird, friendly charm.
Results (so far)
Launched Tina’s first official design system in Figma
Defined a visual language that balances playfulness and scalability
Designed branded merch for events
Aligned design across product, docs, and marketing — llama included
Process
Building the Design System
Audited Tina’s interfaces for UI inconsistencies and gaps
Created reusable components, naming standards, and token sets in Figma
Documented guidelines for both internal devs and open-source contributors
Collaborated with devs to align design and code tokens
Refining the Brand
Defined rules around tone, illustration style, colour usage, and layout
Formalised how and when to use “Tina the Llama” across the experience
Ensured product UI and external touchpoints feel unified but still fun
Merch & Events
Designed Tina-branded stickers, lanyards, shirts, QR cards, and more
Used merch design to test the brand’s flexibility in the real world
Supported developer events with collateral that actually gets remembered
Cross-Team Rollout
Collaborated across dev, marketing, and product to roll out gradually
Worked asynchronously with community contributors
Kept the system lean, flexible, and easy to maintain — like the product
My Role
I’m leading Tina’s design system and brand expansion — touching everything from interface audits to merch stickers, and making sure design is buildable, documented, and undeniably Tina.
System builder — established Tina’s first scalable component set
Brand wrangler — translated quirky tone into real visual rules
Team enabler — helped devs, marketers, and contributors work faster and more consistently
Conclusion
Tina’s brand and system are growing together — and staying weird in the best way. I’m helping shape a design foundation that scales across code, swag, and storytelling — so Tina can keep being Tina, just with fewer inconsistencies and more impact.